“What I like is empty, not sanity.”
Overview
Dylan
Dark Spider
Minutemen
Advanced Elite
Single Damage
4: Position 4 is optimal for Dylan, placing him safely in the back row where he can focus on executing low-HP targets without taking front-line damage.
5: Position 5 provides maximum protection for Dylan’s low VIT, trading minimal positioning efficiency for the safest back-row slot.
3: Position 3 is viable but risky due to Dylan’s low VIT, only recommended when the lineup has very strong front-line protection.
Dylan is a Minutemen assassin specializing in executing low-HP targets through Deadly Stab’s instant kill mechanic when enemies fall below 20% HP. His Remorse UW targets the lowest-HP enemy with poison and completely removes healing for 2 rounds, making him the ultimate finisher against sustain-heavy lineups. His Agent exclusive gear doubles down on execution with an additional 75% WPN DMG attack on Deadly Stab and a second instant kill check at 20% HP.
Pros & Cons
- Deadly Stab instantly kills targets below 20% HP, bypassing all defensive mechanics
- Remorse UW reduces healing by 100% for 2 rounds, completely shutting down sustain lineups
- Agent exclusive gear adds a second Deadly Stab hit and instant kill check for double execution chance
- Predator grants 300 Focus on kill, enabling back-to-back Deadly Stabs for chain executions
- Execute mechanic requires teammates to first bring targets below 20% HP threshold
- Low VIT (299) makes Dylan extremely vulnerable if targeted by enemy carries
- Anti-heal from Remorse only activates on Focus skill, requiring Focus management
Skills
Deals 240/272/306/336/400% WPN DMG to 1 enemy target; if the target’s HP is lower than 12/13.6/15.2/16.8/20%, the target will be killed directly.
The hero’s Initiative +2.5/3/3.5/4/5%. The first time taking damage in each round, reduces the DMG Taken by 20/24/28/32/40%.
For every Minuteman you have, your WPN DMG Bonus +2.5/3/3.5/4/5%.
When casting "Deadly Stab", deals 40/48/56/64/80% extra WPN DMG; if the target is killed, the hero gains 150/180/210/240//300 pts of Focus
In normal attacks, makes the target bleed and deals a DMG equal to 0.5/0.6/0.7/0.8/1% of the max HP (not exceeding 80% of the WPN DMG) to the target each round, lasting 2 rounds.
Gear
Agent is mandatory for Dylan to maximize his execution potential with the double Deadly Stab hit and second instant kill check. Pair with Resolute for balanced builds or Reaper/Ripper for maximum kill pressure. The +10% ATK from Agent’s 2-piece also boosts his normal attack bleeding from Rip Apart.
Dylan’s exclusive set providing +10% ATK and an additional 75% WPN DMG attack on Deadly Stab with a second instant kill check below 20% HP. Doubles his execution potential.
#1 BestVersatile set offering WPN DMG and survivability, providing Dylan with damage and durability for consistent performance.
#2Offensive set adding penetration and damage, helping Dylan cut through defensive stats to reach the execute threshold.
#3Pure offensive set maximizing Dylan’s damage output, best when strong front-line protection ensures his survival.
#4Endgame offensive set with strong damage scaling, viable as a secondary option when other sets are equipped.
#5High-damage set amplifying Dylan’s burst to push targets below the 20% HP execute threshold more quickly.
#6Dylan’s substats mirror a standard DPS build with offensive weapon/jewelry and defensive helmet/body. Crit Rate is especially valuable because a critical Deadly Stab is more likely to push targets below the 20% HP instant kill threshold.
DMG Bonus, STR, Crit Rate
DMG Bonus and STR scale Deadly Stab’s burst damage to push targets below 20% HP faster, while Crit Rate creates devastating critical strikes for more reliable executions.
HP%, AGI, VIT
HP% and VIT provide essential survivability for Dylan’s low base stats, while AGI boosts his +5% Initiative passive for earlier turns to execute weakened targets.
DEF, VIT, DMG Mitigation
Defensive substats keep Dylan alive through incidental AOE damage, ensuring he survives long enough to deliver multiple Deadly Stabs.
DMG Bonus, STR, Skill Effect Enhancement
DMG Bonus and STR maximize Deadly Stab’s raw damage, while Skill Effect Enhancement boosts Predator’s +80% WPN DMG bonus on Focus skill.
Recommended lineups
Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.
Primary tank providing team-wide DMG Mitigation and Justice’s back-row debuff, protecting Dylan and Heytex while amplifying their damage against back-row targets.
Front-line support healing Bolton while Battlefield Assistance buffs Dylan or Heytex’s damage. Mirage bleeding triggers Dylan’s Remorse ATK stacking.
AOE dealer applying burning to all enemies, triggering Dylan’s Remorse ATK stacking (+2% ATK per stack, up to 15) when teammates apply burning, bleeding, or poison.
Primary assassin targeting the lowest-HP enemy with Remorse poison and 100% healing reduction. Deadly Stab executes targets below 20% HP, with Agent gear providing a second kill check.
AOE carry whose Blaze Shark procs off Benson’s burning create sustained damage that softens targets for Dylan’s execute threshold.
The primary Dylan lineup pairing his single-target execution with Heytex’s AOE carry pressure for a lethal dual-threat offense. Dylan sits in position 4 as the dedicated assassin, targeting the lowest-HP enemy with Remorse’s poison and anti-heal while Deadly Stab executes anyone below 20% HP. Benson’s burning triggers Dylan’s Remorse ATK stacking for increasing damage each round.
Primary tank with Guardian of Justice reducing team damage taken. Justice gear forces Righteous Strike to hit all enemies and debuff back-row targets.
Secondary tank providing front-line durability alongside Bolton, enabling the back row to focus on damage without survival concerns.
AOE dealer whose Kitten’s Daydream applies Ash on burning/poisoned targets, adding another status that triggers Dylan’s Remorse ATK stacking.
Primary carry with Remorse stacking ATK from Benson’s burning, Kobayakawa’s Ash, and his own poison. Deadly Stab executes weakened targets while anti-heal prevents recovery.
AOE support applying burning to all enemies for Kobayakawa’s Ash procs and Dylan’s Remorse ATK stacking. Blaze reduces DMG Mitigation on burning targets.
A DOT-focused lineup where Kobayakawa’s Ash status effect combines with Dylan’s poison and Benson’s burning to overwhelm enemies with stacked status damage. Dylan occupies position 4 as the primary carry, with his Remorse ATK stacking accelerating from the three different status effects applied by teammates. Yolanda provides front-line tanking alongside Bolton for a durable base.
Primary tank distributing damage across all allies through Link of Life, keeping Dylan alive by preventing single-target burst from eliminating him.
Secondary tank adding team-wide DMG Mitigation that reduces the distributed damage from Buri’s Link of Life, easing healing pressure on Mira.
AOE dealer applying burning to trigger Dylan’s Remorse ATK stacking while Nirvana boosts all Minutemen damage by 8%. Blaze reduces enemy DMG Mitigation.
Primary carry executing enemies below 20% HP with Deadly Stab while Remorse stacks ATK from Benson’s burning and Mira’s bleeding for increasing damage each round.
Healer sustaining the team through Buri’s damage distribution while Mirage bleeding triggers Dylan’s Remorse ATK stacking. First Aid stacks bonuses from Benson’s burning.
A sustain-and-execute lineup where Buri’s Link of Life keeps Dylan alive through damage distribution while Dylan systematically eliminates enemies one by one. Dylan holds position 4 as the primary carry, with Buri’s damage distribution buying time for Dylan’s Remorse ATK stacking to reach maximum effectiveness. Benson and Mira provide burning triggers and healing support respectively.
Synergies
Benson’s Hellfire applies burning to all enemies, and when teammates apply burning, bleeding, or poison, Dylan’s Remorse grants +2% ATK stacking up to 15 times. Benson’s mass burning accelerates this stacking.
Kobayakawa’s Kitten’s Daydream applies Ash with 40% chance on burning or poisoned targets. Dylan’s Remorse poison creates additional Ash proc opportunities, and Ash triggers contribute to Dylan’s ATK stacking.
Mira’s Mirage UW causes bleeding when she takes damage. This bleeding triggers Dylan’s Remorse ATK stacking (+2% per proc), providing a reliable passive source of ATK growth each round.
Heytex’s AOE carry pressure forces enemies to spread their resources while Dylan picks off weakened targets with execute. The dual-threat makes it impossible for opponents to protect all heroes simultaneously.
Yolanda provides front-line tanking that enables Dylan to operate safely from the back row, absorbing damage alongside Bolton so Dylan can focus entirely on building ATK stacks and executing targets.
Interactions with other heroes’ ultimate weapons.
Benson’s Hellfire UW stacks up to 10 additional burning layers and procs burning when heroes deal damage. Each burning proc triggers Dylan’s Remorse ATK stacking for rapid ATK growth.
Kitten’s Daydream applies Ash with 40% chance on burning or poisoned targets. Dylan’s Remorse poison and Benson’s burning create double the Ash proc opportunities, while Ash itself triggers more Remorse ATK stacks.
Mira’s Mirage causes bleeding when she takes damage, which triggers Dylan’s Remorse ATK stacking. The passive nature of Mirage bleeding means Dylan gains ATK stacks every round without any Focus investment.
Ultimate weapons
Unlocked
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 50% WPN DMG dealt each round, and reducing the healing effect the target receives by 50%, lasting 2 round(s).
★
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 60% WPN DMG dealt each round, and reducing the healing effect the target receives by 60%, lasting 2 round(s).
★★
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 70% WPN DMG dealt each round, and reducing the healing effect the target receives by 70%, lasting 2 round(s). When any teammate subjects enemies to [Poisoned/Bleeding/Burning] status, the hero gains 1% ATK, stackable for up 10 layers.
★★★
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 80% WPN DMG dealt each round, and reducing the healing effect the target receives by 80%, lasting 2 round(s). When any teammate subjects enemies to [Poisoned/Bleeding/Burning] status, the hero gains 2% ATK, stackable for up 10 layers.
★★★★
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 90% WPN DMG dealt each round, and reducing the healing effect the target receives by 90%, lasting 2 round(s). When any teammate subjects enemies to [Poisoned/Bleeding/Burning] status, the hero gains 2% ATK, stackable for up 12 layers.
★★★★★
The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with 100% WPN DMG dealt each round, and reducing the healing effect the target receives by 100%, lasting 2 round(s). When any teammate subjects enemies to [Poisoned/Bleeding/Burning] status, the hero gains 2% ATK, stackable for up 15 layers.
Counters
- High-HP Tanks (Soft Counter) — Tanks with extremely high HP pools are harder to bring below the 20% HP threshold, requiring more rounds of sustained damage before Dylan’s execute can trigger.
- Casino (Hard Counter) — Casino’s focus drain prevents Dylan from building Focus for Deadly Stab, delaying his execute window and preventing Remorse’s anti-heal and poison from being applied.
- Healing Lineups (Soft Counter) — Strong healing can push targets back above the 20% HP threshold before Dylan’s Deadly Stab lands, though Remorse’s 100% healing reduction counters this if applied first.
- Low-HP Carries (Hard Counter) — Low-HP back-row carries are extremely vulnerable to Dylan’s execute mechanic, as they reach the 20% HP threshold quickly and Deadly Stab’s instant kill bypasses all defensive abilities.
- Healing-Dependent Lineups (Hard Counter) — Dylan’s Remorse UW reduces healing by 100% for 2 rounds, completely shutting down lineups that rely on sustain healing to survive. This turns their core strategy into a liability.
Rating
A Tier. Dylan is a high-impact assassin who excels at eliminating priority targets and shutting down healing-dependent lineups. He is A-tier because his execute mechanic requires targets to first be brought below 20% HP by teammates, making him dependent on setup rather than standalone.
Videos
Official: Link
Unofficial:
Skins

Purchasing and equipping Dylan’s skin grants a new look and grants buff – WPN ATK +5%.
Trivia
- Dylan’s appearance heavily resembles Black Widow from the Marvel universe; the "Dark Spider" also references "Latrodectus," which is often loosely called the "Black Widow spider" and similar spiders.







