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Joseph

Overview

Joseph portrait

Joseph

Undertaker

Vindicators Advanced Elite Single Damage Debuffer
Damage type STR
Best positions 4 > 3 > 5

4: Position 4 is Joseph’s optimal slot where he fires after tanks absorb initial aggro, delivering Everyone Gets a Share!’s penetrating damage and Cutter stacks from a protected position.

3: Position 3 lets Joseph act earlier in the turn order for faster Cutter accumulation, useful when you need DEF reduction applied before other carries attack.

5: Position 5 provides maximum safety but delays Joseph’s action, viable in lineups where another hero occupies position 4 and Joseph is a secondary damage dealer.

Statue points LUK
Season X9+
Rating S Tier
Wiki Fandom

Joseph is the Vindicators’ DEF-shredding carry whose Everyone Gets a Share! deals 100/200% WPN DMG to a target plus enemies behind them while applying Cutter layers that reduce DEF by -5% per stack (up to -50%), systematically stripping enemy durability over multiple rounds. His Venomous Blade UW grants +60% crit rate and +60% DMG Mitigation at battle start that decays 20% per round, making him a devastating early-fight burst threat, while crits on normal and Focus skills permanently stack +8% Crit DMG (up to 5x). Ready for Amputation! adds 15% target max HP as damage to his Focus skill with +20% more per Cutter layer (capped at 600% WPN DMG), turning high-Cutter targets into guaranteed kills.

Base stats
STR
894
INT
447
AGI
594
VIT
299
LUK
741

Pros & Cons

Pros
  • Cutter stacks reduce enemy DEF by -5% per layer up to -50%, making even the tankiest enemies vulnerable to the entire team’s damage
  • Ready for Amputation! adds 15% target max HP + 20% per Cutter layer to Focus skill damage, devastating high-HP tanks with percentage-based burst
  • Venomous Blade UW grants +60% crit rate and +60% DMG Mitigation at battle start, making Joseph an extremely strong early-fight threat
  • Everyone Gets a Share! hits the target plus enemies behind, providing multi-target damage and Cutter application on clustered backlines
  • Get Even Stronger! provides +15% WPN DMG baseline plus +3% per Vindicator deployed, rewarding full Vindicator faction compositions
Cons
  • Venomous Blade’s +60% crit rate and +60% DMG Mitigation decay 20% per round, leaving Joseph vulnerable after round 3
  • Cutter stacks require multiple hits on the same target to reach meaningful DEF reduction, slow against widely distributed lineups
  • No exclusive gear available yet, limiting Joseph’s ceiling compared to heroes with exclusive set bonuses
  • Ready for Amputation!’s 600% WPN DMG cap prevents infinite scaling against ultra-high-HP targets

Skills

Focus
Everyone Gets a Share!

Deals 100%/120%/140%/160%/200% WPN DMG to the target and the enemies behind the target. If there are no front-row enemies, attacks all back-row enemies. Applies 1 layer of the [Cutter] status to the targets (each layer reduces their DEF by 2.5%/3%/3.5%/4%/5%, stackable for up to 10 layers).

Individual Healing
Survive First!

Converts 10%/12%/14%/16%/20% of the DMG dealt by normal attacks and Focus Skills into a self-healing effect for the hero. Applies 1 extra layer of the [Cutter] status to the target.

Single-Player Buff!
Come Prepared!

When enemy receives healing or shield effects, the hero gains 3%/3.6%/4.2%/4.8%/6% crit rate, stackable for up to 5 layers.

Mass Damage
Ready for Amputation!

The Focus Skill inflicts some additional DMG equal to 7.5%/9%/10.5%/12%/15% of the target’s max HP. Each layer of the [Cutter] status increases this DMG by 10%/12%/14%/16%/20% additionally (no more than 600% of the hero’s WPN DMG).

Vindicator Buff
Get Even Stronger!

The hero’s WPN DMG increases by 7.5%/9%/10.5%/12%/15%. For every Vindicator deployed to the lineup, the hero’s WPN DMG additionally increases by 3%.

Gear

Best gear at a glance

Resolute is the priority set for Joseph to provide death immunity that compensates for Venomous Blade’s decaying +60% DMG Mitigation. Pair with Reaper for maximum burst or Apocalypse for sustained damage. Without exclusive gear, Joseph relies on generic sets, making set allocation across the lineup important.

Versatile set providing WPN DMG and death immunity, essential for Joseph since Venomous Blade’s decaying DMG Mitigation leaves him vulnerable in later rounds.

#1 Best
Resolute

S3 · Any Hero only

Helmet Body

High-damage endgame set amplifying Joseph’s WPN DMG output, pairing well with Cutter’s DEF reduction for maximum damage on shredded targets.

#2
Apocalypse

S1 · Any Hero only

Weapon Helmet Body Jewelry

Aggressive damage set maximizing burst potential during Joseph’s strong early rounds, best in lineups with strong healing support to compensate for his decaying mitigation.

#3
Death

S1 · Any Hero only

Helmet Body

Offensive alternative providing raw damage bonuses, viable as a secondary set when other options are allocated to higher-priority heroes.

#4
Ripper

S6 · Any Hero only

Weapon Helmet Body Jewelry

Pure offensive set boosting kill potential, especially effective during rounds 1-3 when Venomous Blade’s +60% crit rate ensures near-guaranteed critical hits.

#5
Reaper

S0 · Any Hero only

Weapon Helmet Body Jewelry
Substats by slot

Joseph’s substats prioritize STR and DMG Bonus on weapon and jewelry to maximize Everyone Gets a Share!’s burst and Ready for Amputation!’s percentage-based damage, while helmet and body focus on survivability to compensate for Venomous Blade’s decaying DMG Mitigation. Crit Rate on the weapon is extremely valuable during rounds 1-3 when it compounds with the +60% base crit rate for near-guaranteed crits.

Weapon

DMG Bonus, STR, Crit Rate

DMG Bonus and STR directly scale Everyone Gets a Share!’s burst and Ready for Amputation!’s percentage-based damage, while Crit Rate compounds with Venomous Blade’s decaying +60% for maximum early-round crits.

Helmet

HP%, AGI, VIT

HP% and VIT compensate for Joseph’s low base VIT (299) and Venomous Blade’s decaying DMG Mitigation, while AGI improves action order for faster Cutter application.

Body

DEF, VIT, DMG Mitigation

Defensive substats are critical to offset Venomous Blade’s decaying DMG Mitigation after round 3, keeping Joseph alive long enough to stack Cutters and deliver Ready for Amputation! kills.

Jewelry

DMG Bonus, STR, Crit DMG

DMG Bonus and STR maximize Ready for Amputation!’s raw damage, while Crit DMG stacks with Venomous Blade’s permanent +8% Crit DMG per crit for devastating late-fight crits.

Recommended lineups

Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.

X9+ · Joseph Cutter Chain A Casino + Joseph
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Enrique — pos 1 — Tank

Primary tank providing Rivets +45% Crit Rate to amplify Joseph’s Venomous Blade early-fight crits and Chu’s echoing damage output.

Casino — pos 2 — Tank

Disruption tank draining enemy Focus through Double Down while Try the Luck protects Joseph by forcing one enemy carry to attack only Casino each round.

Ricardo — pos 3 — Tank

Chain tank linking DEF-shredded enemies so damage conducts through targets with reduced DEF, amplifying the value of Joseph’s Cutter stacks across all linked enemies.

Joseph — pos 4 — Single Damage

Core DEF-shredding carry stacking Cutter layers on priority targets while Venomous Blade’s +60% crit rate ensures devastating early-round crits. Ready for Amputation! delivers percentage-based kills on high-Cutter targets.

Chu — pos 5 — AOE Damage

AOE carry applying echoing to all enemies. Echoing damage on DEF-shredded targets hits significantly harder, and Call of Death provides team healing to sustain the lineup.

A DEF-shredding lineup where Joseph systematically strips enemy tank durability with Cutter stacks while Casino drains Focus to prevent defensive skill activation. Joseph’s -50% DEF reduction makes Casino’s Backlash damage and Chu’s echoing damage hit significantly harder against shredded targets. Casino’s Try the Luck redirect keeps Joseph protected while he stacks Cutters over multiple rounds.

X9+ · Joseph + Diesel Anti-Heal A Diesel + Joseph
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Clara — pos 1 — Tank

Primary tank applying Shackle on Healing’s -80% healing and shield reduction while stunning the highest-ATK enemy at battle start via Fire Wheel 4-piece.

Enrique — pos 2 — Tank

Secondary tank providing Rivets +45% Crit Rate to amplify both Joseph’s and Diesel’s damage. Dark Shark protects back-row carries from taunt effects.

Ricardo — pos 3 — Tank

Chain tank linking enemies who are simultaneously DEF-shredded, healing-reduced, and shield-stripped, maximizing conduction damage through triply debuffed targets.

Diesel — pos 4 — Single Damage

Anti-heal specialist stacking Terrible Cuisine’s -50% healing reduction while Flame marker detonations zero shields. Frostbite Scythes applies +20% increased damage taken to DEF-shredded targets.

Joseph — pos 5 — Single Damage

DEF-shredding carry stacking Cutter layers on healing-reduced and shield-stripped enemies. Ready for Amputation! deals devastating percentage-based damage on high-Cutter targets weakened by Diesel’s debuffs.

A dual-debuff lineup combining Joseph’s DEF shred with Diesel’s anti-heal for comprehensive enemy stat destruction. Joseph stacks Cutter’s -50% DEF reduction while Diesel stacks Terrible Cuisine’s -50% healing reduction, creating targets that are both unable to heal and unable to mitigate damage. Clara anchors the front line with Shackle on Healing’s -80% reduction for triple anti-sustain coverage.

X9+ · Full Vindicator Aggro A Joseph + Blanche
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Enrique — pos 1 — Tank

Primary tank providing Rivets +45% Crit Rate and front-line durability. Band Festival’s +5% DMG Bonus amplifies the entire Vindicator lineup’s damage.

Ricardo — pos 2 — Secondary Tank

Chain tank linking DEF-shredded enemies so Blanche’s kills on chained targets conduct damage through to other linked enemies with reduced DEF.

Joseph — pos 3 — Single Damage

DEF-shredding carry in position 3 for earlier action order, stacking Cutter layers on priority targets before Blanche and Thomas attack for maximum debuff benefit.

Blanche — pos 4 — Single Damage

Primary burst carry assassinating DEF-shredded back-row enemies. Crit-boosted Eradicates on Cutter-stacked targets deal massively amplified damage through reduced DEF.

Thomas — pos 5 — AOE Damage

AOE debuffer stacking Paint layers on DEF-shredded enemies, reducing their DMG Bonus, DMG Mitigation, and Initiative while dealing 4% max HP damage per Paint layer per round.

A full Vindicators faction lineup maximizing the +20% ATK/HP faction bonus with Joseph’s DEF shred feeding Blanche’s single-target burst and Thomas’s AOE debuff stacking. Joseph’s Cutter layers reduce enemy DEF by up to -50%, amplifying Blanche’s Eradicate crits against shredded targets while Thomas’s Paint debuffs stack on DEF-reduced enemies. Get Even Stronger!’s +3% WPN DMG per Vindicator reaches maximum +15% in this full-faction composition.

Synergies

Diesel Anti-Heal + DEF Shred

Diesel’s Terrible Cuisine stacks -50% healing reduction while Joseph’s Cutter stacks -50% DEF reduction, creating targets that are simultaneously unable to heal and unable to mitigate damage, resulting in rapid elimination.

Casino Focus Drain

Casino’s Double Down drains 200 Focus from all enemies while Joseph stacks Cutter on focus-drained targets. Enemies cannot use defensive Focus skills to shield against Joseph’s Ready for Amputation! kills.

Ricardo Chain Amplification

Ricardo’s chain-linking on DEF-shredded enemies causes conduction damage to spread through targets with reduced DEF, amplifying the value of Joseph’s Cutter stacks across all connected enemies.

Blanche Dual Burst

Blanche’s Eradicate on DEF-shredded targets deals massively amplified damage, as Cutter’s -50% DEF reduction directly increases the raw damage of her crit-boosted Focus skill.

Thomas Debuff Stack

Thomas’s Paint layers reduce enemy DMG Bonus, DMG Mitigation, and Initiative while Joseph’s Cutter layers reduce DEF, creating comprehensive stat reduction that strips enemies of all defensive capabilities.

Cross-UW synergies

Interactions with other heroes’ ultimate weapons.

Casino
Hellfire Axe MASTER

Hellfire Axe’s permanent Backlash stacking draws damage toward Casino, protecting Joseph’s fragile stat line during rounds 4+ when Venomous Blade’s DMG Mitigation has fully decayed.

Enrique
Dark Shark MASTER

Dark Shark protects two heroes behind Enrique from Taunt effects. When Joseph sits in positions 3-5, this prevents enemies from taunting him out of his safe position, ensuring uninterrupted Cutter stacking.

Ricardo
Grand Debut MASTER

Grand Debut chains 2 random enemies at battle start and grants +20% crit rate when attacking chained enemies. Joseph’s Venomous Blade +60% crit rate combined with Grand Debut’s +20% creates near-guaranteed crits on chained targets in the first round.

Ultimate weapons

Venomous Blade
MASTERCP 87,500Lvl. 100 ★★★★★Wiki
  • Ultimate Weapon’s Energy 6,700
  • WPN ATK 25%
  • STR 25%
  • HP 80%
Unlocked

When Joseph joins a battle, crit rate increases by 35%, with DMG Mitigation increasing by 35%. The figures drop by 20% of their max value each round.

When Joseph joins a battle, crit rate increases by 40%, with DMG Mitigation increasing by 40%. The figures drop by 20% of their max value each round.

★★

When Joseph joins a battle, crit rate increases by 45%, with DMG Mitigation increasing by 45%. The figures drop by 20% of their max value each round. When normal attacks and Focus Skills trigger a crit attack, the Crit DMG increases by 5%, stackable for up to 5 layers.

★★★

When Joseph joins a battle, crit rate increases by 50%, with DMG Mitigation increasing by 50%. The figures drop by 20% of their max value each round. When normal attacks and Focus Skills trigger a crit attack, the Crit DMG increases by 6%, stackable for up to 5 layers.

★★★★

When Joseph joins a battle, crit rate increases by 55%, with DMG Mitigation increasing by 55%. The figures drop by 20% of their max value each round. When normal attacks and Focus Skills trigger a crit attack, the Crit DMG increases by 7%, stackable for up to 5 layers.

★★★★★

When Joseph joins a battle, crit rate increases by 60%, with DMG Mitigation increasing by 60%. The figures drop by 20% of their max value each round. When normal attacks and Focus Skills trigger a crit attack, the Crit DMG increases by 8%, stackable for up to 5 layers.

Counters

Countered by
  • High-HP Tanks (Hard Counter) — Tanks with extremely high HP pools require many rounds of Cutter stacking before DEF reduction becomes meaningful, and Ready for Amputation!’s 600% WPN DMG cap limits Joseph’s maximum burst against ultra-tanky targets.
  • Cleanse Effects (Hard Counter) — Abilities that cleanse debuffs remove Cutter stacks from enemies, forcing Joseph to re-stack from zero and wasting rounds of accumulated DEF reduction.
  • Burst Damage Lineups (Soft Counter) — Lineups that kill Joseph in rounds 1-2 bypass Venomous Blade’s strong opening but also prevent him from stacking Cutters to meaningful levels.
Joseph counters
  • Tank-Heavy Lineups (Hard Counter) — Joseph’s Cutter stacks systematically shred tank DEF by up to -50%, making even the most durable front-line compositions vulnerable to the entire team’s damage.
  • Healing-Reliant Lineups (Soft Counter) — When paired with Diesel or Clara, Joseph’s DEF shred means healing-reduced enemies also take more damage per hit, creating a multiplicative debuff interaction.
  • Clustered Back-Row Lineups (Soft Counter) — Everyone Gets a Share! hits the target plus enemies behind, applying Cutter layers to multiple back-row heroes simultaneously when they cluster in positions 3-5.

Rating

S Tier. Joseph is an S-tier DEF-shredding carry from Dimension X9 onward whose Cutter stacks systematically dismantle enemy tank durability while Ready for Amputation! delivers devastating percentage-based damage on high-Cutter targets. His unique ability to reduce enemy DEF by up to -50% provides unmatched team-wide damage amplification, and Venomous Blade UW’s opening +60% crit rate and +60% DMG Mitigation make him a dominant early-fight threat that transitions into a late-fight tank-killer.

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