“Hmm…smells good. Lemme see what you ate today, heheheh!”
Overview
Diesel
Blaze Gourmet
Vindicators
Advanced Elite
Single Damage
Debuffer
4: Position 4 is Diesel’s optimal slot where he fires after tanks have absorbed initial aggro, delivering Scythe Chain’s 3 hits and stacking Flame markers and healing reduction from a protected position.
3: Position 3 lets Diesel act earlier in the turn order for faster Flame marker accumulation, useful when you need healing reduction applied before enemy healers can act.
5: Position 5 provides maximum safety but delays Diesel’s action, viable in lineups where another hero occupies position 4 and Diesel is a secondary damage dealer.
Diesel is the Vindicators’ anti-heal and anti-shield specialist whose Scythe Chain delivers 3 hits of 100% WPN DMG to random enemies while Blazing Flame Marker detonates at 3 layers for 20% max HP damage, and Terrible Cuisine reduces enemy healing given and taken by -10% per hit stacking to -50%. His Frostbite Scythes UW zeros enemy shields on Flame marker detonation and applies +20% increased damage taken, making him the hardest counter in the game to shield-reliant compositions. Pursuit after Delicacy punishes any enemy heal or shield with a free 100% WPN DMG attack, ensuring Diesel’s anti-sustain pressure is constant and unavoidable.
Pros & Cons
- Terrible Cuisine stacks -10% healing given and taken per hit up to -50%, completely shutting down enemy sustain over 2-3 rounds
- Flame marker detonation deals 20% max HP damage (capped at 800% ATK), making Diesel effective against high-HP tanks
- Frostbite Scythes UW zeros enemy shields on detonation and applies +20% increased damage taken, hard-countering shield-reliant compositions
- Pursuit after Delicacy punishes every enemy heal or shield with a free 100% WPN DMG attack, providing constant anti-sustain pressure
- Flare exclusive gear grants +10% Initiative and targets highest-shield enemy first with Scythe Chain, ensuring anti-shield pressure hits the right target
- Conditional kit loses significant value against lineups that don’t rely on healing or shields
- Low VIT (299) makes Diesel fragile and reliant on front-line protection for survival
- Flame marker detonation requires 3 layers to trigger, meaning 3 separate hits on the same target before payoff
- Flaming Chain’s -200 Focus reduction only activates if the target received a shield or heal, making it situational
Skills
Diesel throws a flying axe to entanglea random enemy, dealing 3 hits of damage, each hit dealing 60/68/76/84/100% WPN DMG.
Every time Diesel deals damage to an enemy, applies a layer of Flame marker; when the Flame markers reach 3 layers, the markes will be detonated in the subsequent attack, additionally dealing some damage equal to 12/14/16/18/20% of the maximum HP; note that the additional damage shall not exceed 600/650/700/750/800% of the ATK.
Each time an enemy unleashes a healing or shield effect, Diesel will make an additional attack against that enemy, dealing some WPN DMG equal to 60/68/76/84/100% ATK. This effect can be triggered only once per round.
If the enemy targeted by the fatal skill already received a Shield or healing effect within the ongoing round, additionally reduces the target’s Focus by 120/140/160/180/200.
Every time Diesel deals damage to an enemy, additionally reduces the healing effect given and taken by this enemy by 5/6/7/8/10% for 2 rounds, stackable for up to 5 layers.
Gear
Flare is mandatory for Diesel to unlock Scythe Chain’s shield-targeting priority and +150% WPN DMG. Pair with Resolute for survivability or Reaper for maximum burst. The +10% Initiative ensures Diesel applies healing reduction before enemy healers can act.
Diesel’s exclusive set granting +10% Initiative for earlier action and Scythe Chain targeting the highest-shield enemy first. 4-piece adds 150% WPN DMG to Scythe Chain for massive burst on anti-shield targets.
#1 BestVersatile set providing WPN DMG and death immunity, ensuring Diesel survives long enough to stack Terrible Cuisine’s healing reduction to maximum value.
#2High-damage endgame set amplifying Diesel’s raw WPN DMG output, pairing well with Flare’s enhanced Scythe Chain for maximum single-target pressure.
#3Aggressive damage set maximizing burst at the cost of survivability, best when the lineup has strong healing and tank support to compensate for Diesel’s fragility.
#4Offensive alternative providing raw damage bonuses, viable as a secondary set when other options are allocated to higher-priority heroes.
#5Pure offensive set boosting kill potential, especially effective when Diesel crits on Flame marker detonations for devastating burst against shield-stripped targets.
#6Diesel’s substats prioritize STR and DMG Bonus on weapon and jewelry to maximize Scythe Chain’s burst damage, while helmet and body focus on survivability for his fragile 299 VIT stat line. Crit Rate is particularly valuable since critical Flame marker detonations combined with shield zeroing create devastating burst windows.
DMG Bonus, STR, Crit Rate
DMG Bonus and STR directly scale Scythe Chain’s 3-hit burst and Flame marker detonation damage, while Crit Rate increases the chance of devastating crits on detonation hits.
HP%, AGI, VIT
HP% and VIT compensate for Diesel’s low base VIT (299), while AGI improves action order to apply Terrible Cuisine’s healing reduction before enemy healers activate.
DEF, VIT, DMG Mitigation
Defensive substats protect Diesel’s fragile stat line, ensuring he survives long enough to stack Terrible Cuisine to -50% healing reduction across the enemy team.
DMG Bonus, STR, Crit DMG
DMG Bonus and STR maximize Scythe Chain’s raw damage, while Crit DMG amplifies critical Flame marker detonations that zero enemy shields via Frostbite Scythes.
Recommended lineups
Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.
Primary tank draining enemy Focus through Double Down while Try the Luck redirects attacks. Tycoon’s 300 Focus ensures immediate disruption from round 1.
Secondary tank providing Rivets +45% Crit Rate to amplify Diesel’s and Chu’s damage. Dark Shark’s taunt protection keeps back-row carries safe.
Chain tank linking anti-healed enemies together so damage spreads through conduction while healing-reduced targets cannot sustain through the conducted damage.
Core anti-heal specialist stacking Terrible Cuisine’s -50% healing reduction while Scythe Chain targets highest-shield enemies. Flame marker detonations zero shields via Frostbite Scythes UW.
AOE carry applying echoing to all enemies while Call of Death provides team healing that sustains the lineup. Echoing damage on healing-reduced targets accelerates kills.
A control-heavy lineup pairing Casino’s focus drain with Diesel’s anti-heal for a devastating two-pronged disruption strategy that denies enemies both Focus skills and healing simultaneously. Casino in position 1 drains enemy Focus while Diesel in position 4 stacks Terrible Cuisine’s -50% healing reduction, creating an inescapable deficit where enemies can neither sustain nor use Focus skills. Chu provides AOE echoing damage that triggers Call of Death healing for the team.
Primary tank providing Rivets +45% Crit Rate to amplify Diesel’s Flame marker detonation crits and Blanche’s Eradicate burst damage.
Chain tank linking shield-stripped enemies so Blanche’s kills on detonated targets conduct damage through to other linked enemies.
Anti-shield specialist targeting highest-shield enemies with Scythe Chain while stacking Terrible Cuisine’s healing reduction. Flame marker detonations zero shields and apply +20% increased damage taken.
Primary burst carry assassinating shield-stripped enemies who take +20% increased damage from Diesel’s detonations. Crit-boosted Eradicates devastate targets with zeroed shields.
AOE damage dealer softening all enemies with Big F Bomb while Mr. Bomb reduces enemy DEF, amplifying Diesel’s and Blanche’s single-target damage on debuffed targets.
An anti-shield-focused lineup where Diesel’s Frostbite Scythes UW zeros enemy shields on Flame marker detonation while Blanche delivers devastating single-target burst against shield-stripped targets. Diesel targets the highest-shield enemy via Flare’s 2-piece, strips their shield, and applies +20% increased damage taken, creating a perfect setup for Blanche’s Eradicate kills. Ricardo’s chains spread the anti-heal pressure across multiple targets.
Primary tank providing Rivets +45% Crit Rate to amplify both Diesel’s and Joseph’s damage. Band Festival’s +5% DMG Bonus benefits all Vindicator carries.
Disruption tank draining enemy Focus through Double Down while Try the Luck neutralizes one carry per round, adding focus drain to Diesel’s anti-heal and Joseph’s DEF shred.
Chain tank linking debuffed enemies so damage conducts through targets that have reduced healing, zeroed shields, and shredded DEF, maximizing conducted damage output.
Anti-heal specialist stacking Terrible Cuisine while targeting highest-shield enemies. Flame marker detonations zero shields and apply +20% increased damage, setting up Joseph’s Cutter-enhanced kills.
DEF-shredding carry stacking Cutter layers on enemies already weakened by Diesel’s anti-heal and shield zeroing. Ready for Amputation! deals bonus damage per Cutter layer on DEF-stripped targets.
A late-game Vindicators lineup combining Diesel’s anti-heal and shield-zeroing with Joseph’s DEF-shredding Cutter stacks for comprehensive debuff coverage that strips enemies of healing, shields, and DEF simultaneously. Diesel stacks Terrible Cuisine’s -50% healing reduction while Joseph stacks Cutter’s -5% DEF per layer (up to -50%), creating targets that are both unable to heal and unable to mitigate damage. Casino provides focus drain for a triple-disruption strategy.
Synergies
Casino’s Double Down drains enemy Focus while Diesel’s Terrible Cuisine stacks healing reduction, creating a two-pronged disruption where enemies can neither use Focus skills nor heal through damage.
Clara’s Shackle on Healing reduces enemy healing and shield effectiveness by -80% decaying 20%/round, stacking multiplicatively with Diesel’s Terrible Cuisine for near-total healing shutdown in the first 2 rounds.
Ricardo’s chain-linking on healing-reduced enemies causes conduction damage to spread to targets that cannot heal through it, accelerating kills on debuffed enemies.
Joseph’s Cutter stacks reduce enemy DEF by -5% per layer while Diesel’s Flame markers build toward detonation, creating targets that are simultaneously DEF-reduced and about to take 20% max HP damage with zeroed shields.
Interactions with other heroes’ ultimate weapons.
Hellfire Axe’s permanent Backlash stacking draws enemy attacks toward Casino, protecting Diesel’s fragile stat line while Casino’s focus drain compounds with Diesel’s anti-heal for dual disruption.
Grand Debut chains 2 random enemies at battle start. Diesel’s Scythe Chain hitting a chained target causes conduction damage to spread healing reduction pressure across linked enemies, accelerating Terrible Cuisine’s -50% cap.
Wheel of Vulcan’s Focus skill reduces target ATK -30% for 3 rounds. Combined with Diesel’s healing reduction and shield zeroing, enemies face simultaneous ATK reduction, healing suppression, and shield removal.
Ultimate weapons
- Ultimate Weapon’s Energy 6,700
- WPN ATK 25%
- STR 25%
- HP 80%
Unlocked
When the enemy receives a Shield or healing effect, Diesel takes 5% less DMG and deals 5% more DMG in that round (cannot be stacked).
★
When the enemy receives a Shield or healing effect, Diesel takes 6% less DMG and deals 6% more DMG in that round (cannot be stacked).
★★
When the enemy receives a Shield or healing effect, Diesel takes 7% less DMG and deals 7% more DMG in that round (cannot be stacked). When Flame markers are detonated, this enemy’s shield value will be zeroed, with 10% more DMG taken by the enemy.
★★★
When the enemy receives a Shield or healing effect, Diesel takes 8% less DMG and deals 8% more DMG in that round (cannot be stacked). When Flame markers are detonated, this enemy’s shield value will be zeroed, with 12% more DMG taken by the enemy.
★★★★
When the enemy receives a Shield or healing effect, Diesel takes 10% less DMG and deals 10% more DMG in that round (cannot be stacked). When Flame markers are detonated, this enemy’s shield value will be zeroed, with 15% more DMG taken by the enemy.
★★★★★
When the enemy receives a Shield or healing effect, Diesel takes 10% less DMG and deals 10% more DMG in that round (cannot be stacked). When Flame markers are detonated, this enemy’s shield value will be zeroed, with 20% more DMG taken by the enemy.
Counters
- Burst Damage Lineups (Hard Counter) — Lineups that kill Diesel quickly bypass his stacking anti-heal mechanic, since Terrible Cuisine needs 5 hits to reach -50% healing reduction and Flame markers need 3 layers per target.
- Lineups Without Healing/Shields (Hard Counter) — Against compositions that don’t rely on healing or shields, Diesel’s entire anti-sustain kit becomes irrelevant, leaving him as a mediocre single-target damage dealer with no utility.
- High-Initiative Lineups (Soft Counter) — Lineups that act before Diesel can apply Terrible Cuisine may land kills before healing reduction takes effect, bypassing his disruption window.
- Healing-Reliant Lineups (Hard Counter) — Terrible Cuisine’s -50% healing reduction combined with Pursuit after Delicacy’s free attacks on every heal creates devastating anti-sustain pressure that healing-focused compositions cannot overcome.
- Shield-Reliant Lineups (Victoria) (Hard Counter) — Frostbite Scythes UW zeros enemy shields on Flame marker detonation and applies +20% increased damage taken, completely invalidating shield-based defense strategies.
- Hybrid Sustain Lineups (Soft Counter) — Lineups that use both healing and shields are doubly punished by Diesel, as Terrible Cuisine reduces healing effectiveness while Flame detonations zero shields simultaneously.
Rating
A Tier. Diesel is a powerful niche counter-pick from Dimension X5 onward who hard-counters healing and shield compositions but loses value against lineups that don’t rely on sustain mechanics. His Flame marker detonation for 20% max HP damage and shield zeroing make him devastating in the right matchup, but his conditional kit means he lacks the universal impact of S-tier heroes.
Videos
Official: (none in data)
Skins
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Trivia
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