“Who was pickin up a fight, eh?!”
Overview
Enrique
Skyscraper
Vindicators
Advanced Elite
Tank
Support
1: Position 1 maximizes Enrique’s tanking value where he absorbs the most hits, triggers Metalhead’s damage offset, and ensures Dark Shark’s taunt protection covers heroes in positions 3 and 4.
2: Position 2 lets Enrique share the front line with another tank like Ricardo or Casino while still providing Frenzy Defender’s mitigation and Dark Shark’s taunt shield to positions 4 and 5.
3: Position 3 is a fallback where Enrique sacrifices tanking priority but still contributes Band Festival’s +5% DMG Bonus and Rivets’ +45% Crit Rate to the team.
Enrique is a versatile Vindicators tank whose Metalhead skill hits all enemies while granting him a damage-offsetting effect, and his Rivets exclusive gear causes it to fire automatically in round 1 while granting the entire team +45% Crit Rate on Focus skill activation. His Dark Shark ultimate weapon protects two heroes behind him from a single Taunt effect and gains +15% crit rate per outnumbered hero, making him a uniquely defensive enabler. Frenzy Defender’s +25% WPN DMG Mitigation and Punk Spirit’s combined HP and mitigation bonuses ensure he can hold the front line through extended fights.
Pros & Cons
- Rivets exclusive gear auto-casts Metalhead round 1 and grants all teammates +45% Crit Rate on Focus skill, making him a premier crit enabler
- Dark Shark UW protects two back-row heroes from Taunt effects, uniquely countering taunt-based disruption strategies
- Band Festival provides a permanent +5% DMG Bonus to all allies regardless of faction
- Frenzy Defender’s +25% WPN DMG Mitigation stacks with Punk Spirit’s +5% DMG Mit for strong layered defense
- Available from Season 0, making him accessible as a reliable early-game tank
- Outscaled by Casino and Ricardo in raw tank durability at later seasons
- Metalhead’s AOE damage is low and primarily valuable for the offset effect rather than kills
- Dark Shark’s taunt protection is single-use per hero until 1000 Focus is reached, leaving gaps in early rounds
Skills
Deals 30/34/38/42/50% WPN DMG to all enemies and offsets their DMG by 12/13.6/15.2/16.8/20%, lasting 2 rounds.
+2.5/3/3.5/4/5% DMG Mitigation; +4/4.8/5.6/6.4/8% HP.
+2.5/3/3.5/4/5% DMG Bonus for all allied Heroes.
Gains a shield of 40/48/56/64/80% WPN ATK when casting Metalhead.
+12.5/15/17.5/20/25% WPN DMG Mitigation.
Gear
Rivets is mandatory for Enrique to unlock his team-wide crit support and round 1 Metalhead. Pair with Super Core or Castle for maximum tankiness. The +45% Crit Rate from the 4-piece is too impactful to skip in any DPS-oriented Vindicator lineup.
Enrique’s exclusive set that auto-casts Metalhead in round 1 and grants teammates +45% Crit Rate for 2 rounds on Focus skill. The 2-piece also gives Enrique a flat 5% damage reduction.
#1 BestStrong generic tank set that boosts HP and DEF, pairing well with Enrique’s mitigation stacking for maximum front-line survivability.
#2Balanced defensive set offering mitigation bonuses that layer on top of Frenzy Defender and Punk Spirit for additional damage reduction.
#3Versatile set providing WPN DMG and survivability, useful when Enrique needs to contribute more offensively while maintaining front-line presence.
#4Pure defensive set for maximum damage absorption, best in lineups where Enrique is the only front-line hero and must survive as long as possible.
#5Defensive set providing HP and DEF bonuses that complement Enrique’s role as a position 1 wall, especially in lineups where he is the sole tank.
#6All substats focus on maximizing Enrique’s HP pool and damage mitigation for his tank role. Avoid offensive substats since Enrique’s value comes from survivability and crit support rather than personal damage output.
HP%, VIT, DMG Mitigation
HP% and VIT scale Enrique’s overall survivability, while DMG Mitigation stacks with Frenzy Defender’s +25% WPN DMG Mit for layered damage reduction.
HP%, VIT, AGI
HP% and VIT continue building Enrique’s HP pool, while AGI improves action order so he can activate Metalhead and Band Festival before enemies attack.
DEF, VIT, DMG Mitigation
DEF provides flat damage reduction layered on Enrique’s percentage-based mitigation, and VIT further boosts his HP for extended front-line endurance.
HP%, VIT, Skill Effect Enhancement
HP% and VIT maximize tank durability, while Skill Effect Enhancement improves Metal Rhapsody’s shield value and Frenzy Defender’s mitigation bonus.
Recommended lineups
Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.
Primary tank absorbing front-line damage while auto-casting Metalhead round 1 via Rivets and granting +45% Crit Rate to the entire team on Focus skill activation.
Secondary tank whose chain-linking mechanic spreads damage across enemies, softening them for Blanche and Quinn while High Voltage grants stacking DMG Mitigation on being attacked.
Primary single-target carry benefiting heavily from Enrique’s +45% Crit Rate, which synergizes with Heavy Metal’s +45% Crit DMG for devastating burst on back-row enemies.
AOE damage dealer whose Big F Bomb shares damage across all enemies, complementing Blanche’s single-target focus. Detonation grants round 1 Focus for an immediate bomb.
Vindicator support completing the 5-hero faction bonus (+20% ATK/HP) while providing additional back-row damage and utility.
The foundational Vindicators lineup that pairs Enrique and Ricardo as a dual-tank front line with Blanche as the single-target carry and Quinn providing AOE support. Enrique occupies position 1 as the primary tank, with Rivets auto-casting Metalhead round 1 and granting +45% Crit Rate to boost Blanche’s burst damage. The full Vindicator faction bonus (+20% ATK/HP) maximizes the team’s stat efficiency.
Primary tank providing Dark Shark’s taunt protection for back-row carries while Rivets’ +45% Crit Rate amplifies the entire team’s damage output after Focus skill activation.
Secondary tank whose Try the Luck forces random enemies to only normal-attack Casino each round, neutralizing enemy carries. Double Down’s dice rolls drain 200 Focus from losers.
Flex position providing chain-linking that spreads damage to enemies debuffed by Casino’s dice rolls, while High Voltage grants stacking DMG Mitigation when attacked.
Vindicator DPS contributing to faction bonus while dealing sustained AOE damage amplified by Enrique’s crit support and Casino’s focus drain delaying enemy responses.
Primary carry in the safest position, leveraging Enrique’s +45% Crit Rate with Heavy Metal’s +45% Crit DMG for massive single-target burst on weakened targets.
A top-tier Vindicators lineup that pairs Casino’s focus drain and dice mechanics with Enrique’s crit support and taunt protection for overwhelming control. Enrique holds position 1 as the primary tank while Casino in position 2 forces enemies to attack only him via Try the Luck, and Ricardo in position 3 chains damage across debuffed targets. Blanche and Chu provide back-row DPS amplified by Enrique’s +45% Crit Rate.
Primary tank and crit enabler whose Rivets +45% Crit Rate directly fuels Blanche’s and Buccaneer’s crit-scaling kits. Dark Shark protects Blanche and Quinn from taunt disruption.
Secondary tank chaining enemies together so crit-boosted attacks from Blanche and Buccaneer deal splash damage through Ricardo’s conduction mechanic.
Multi-hit DPS whose Irritability’s 4 strikes benefit enormously from Enrique’s +45% Crit Rate, with each hit having independent crit rolls for consistent burst.
Primary carry whose Heavy Metal +45% Crit DMG combines with Enrique’s +45% Crit Rate for devastating back-row snipes via Eradicate and Crush.
AOE support dealing shared damage across all enemies while Mr. Bomb UW reduces enemy DEF, further amplifying the crit-heavy team’s burst potential.
A crit-focused Vindicators lineup designed to maximize Blanche’s single-target burst through Enrique’s Rivets +45% Crit Rate and Blanche’s Heavy Metal +45% Crit DMG. Enrique anchors position 1 as the tank and crit enabler, with Ricardo providing secondary front-line durability through chain mechanics. Buccaneer adds multi-hit pressure from position 3 while Quinn delivers AOE damage from the back row.
Synergies
Ricardo’s chain-linking spreads damage to multiple enemies while Enrique’s Frenzy Defender and Punk Spirit provide layered mitigation, creating an extremely durable dual-tank front line that also deals conduction damage through chained targets.
Enrique’s Rivets +45% Crit Rate directly enables Blanche’s Heavy Metal +45% Crit DMG, creating a multiplicative crit combo that makes Blanche’s Eradicate and Crush hit for devastating back-row burst.
Enrique and Casino form a dual-tank front line where Dark Shark’s taunt protection prevents enemies from bypassing Casino, while Casino’s Try the Luck redirects attacks, keeping both tanks cycling their defensive mechanics.
Band Festival’s +5% DMG Bonus stacks with Quinn’s Bomb Expert +10% TAC DMG, amplifying Big F Bomb’s AOE output. Enrique’s crit buffs also apply to Quinn’s damage for stronger bomb crits.
Enrique’s +45% Crit Rate from Rivets gives each of Buccaneer’s Irritability strikes an independent crit chance, dramatically increasing the expected crit count across 4 hits and triggering Cattiness’ stun more reliably.
Interactions with other heroes’ ultimate weapons.
Midnight Poodle restores 700 Focus on crit Focus-skill kills. Enrique’s Rivets +45% Crit Rate makes Blanche’s Focus skill crits near-guaranteed, enabling Midnight Poodle’s Focus restoration for rapid consecutive casts.
Hellfire Axe gains +20% permanent Backlash per dice loss (stacks 3). Enrique’s front-line presence in position 1 draws enemy fire away from Casino, letting Casino survive long enough to accumulate Backlash stacks and heal 30% lost HP on dice wins.
Grand Debut chains 2 random enemies at battle start and grants +20% crit rate against chained enemies. Combined with Enrique’s Rivets +45% Crit Rate, the team reaches extremely high crit rates against chained targets for explosive opening rounds.
Ultimate weapons
- Ultimate Weapon’s Energy 3,080
- TAC DEF 12%
- WPN DEF 12%
- HP 48%
<span style="color:orange">★★★★</span>
All teammate’s crit rate increased by 20%; when attacking zombies, the Focus skills will reduce the enemy’s Crit Immunity Rate by 15%
- Ultimate Weapon’s Energy 6,700
- TAC DEF 25%
- WPN DEF 25%
- HP 80%
Unlocked
When attacking zombies, Enrique increases the crit rate of 1 hero behind him. When your heroes outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 5%. When your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 5% only. If there is more than one teammate behind Enrique, the one with the highest LUK will be selected. The skill will be ineffective after Enrique dies.
★
At the start of a battle, Protect 1 hero behind Enrique (if multiple teammates are behind Enrique, protect the one with the highest LUK). This hero being protected will be immune to 1 Taunt effects. Each time Enrique’s Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 5%; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 5% only. The skill will be ineffective after Enrique dies.
★★
At the start of a battle, Protect 1 hero behind Enrique (if multiple teammates are behind Enrique, protect the one with the highest LUK). This hero being protected will be immune to 1 Taunt effects. Each time Enrique’s Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 10%; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 10% only. The skill will be ineffective after Enrique dies.
★★★
At the start of a battle, Protect 2 heroes behind Enrique (if multiple teammates are behind Enrique, protect the one with the highest LUK). This hero being protected will be immune to 1 Taunt effects. Each time Enrique’s Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 10%; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 10% only. The skill will be ineffective after Enrique dies.
★★★★
At the start of a battle, Protect 2 heroes behind Enrique (if multiple teammates are behind Enrique, protect the one with the highest LUK). This hero being protected will be immune to 1 Taunt effects. Each time Enrique’s Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 15%; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 15% only. The skill will be ineffective after Enrique dies.
★★★★★
At the start of a battle, Protect 2 heroes behind Enrique. The heroes being protected will be immune to 1 Taunt effects respectively. Each time Enrique’s Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by 15%; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by 15% only. The skill will be ineffective after Enrique dies.
- Ultimate Weapon’s Energy 1,068
- TAC DEF 6%
- WPN DEF 6%
- HP 24%
Star 1
All teammate’s crit rate increased by -%
Star 2
All teammate’s crit rate increased by -%
Star 3
All teammate’s crit rate increased by -%
Star 4
All teammate’s crit rate increased by 20%
Counters
- Casino (Hard Counter) — Casino’s Double Down drains 200 Focus per dice loss, delaying Enrique’s Focus skill activation and preventing Rivets’ +45% Crit Rate from triggering when the team needs it most.
- Diesel (Hard Counter) — Diesel’s anti-heal and shield-breaking mechanics reduce the value of Metal Rhapsody’s shield and undermine Enrique’s sustain, weakening his front-line endurance.
- High Burst Carries (Soft Counter) — Heroes with massive early burst damage like Kelly or Galande can overwhelm Enrique before Frenzy Defender’s mitigation and Rivets’ crit buffs fully activate.
- Taunt-Reliant Lineups (Hard Counter) — Dark Shark protects two back-row heroes from one Taunt effect each, directly neutralizing enemy strategies that rely on taunting carries away from their intended targets.
- Low-Crit Lineups (Soft Counter) — Rivets’ +45% Crit Rate gives the team a massive crit advantage over lineups that don’t invest in crit, creating a statistical edge in damage output that compounds over multiple rounds.
- Single-Tank Front Lines (Soft Counter) — Metalhead hits all enemies and offsets 20% of incoming damage for 2 rounds, punishing lineups with only one tank that cannot absorb sustained AOE pressure.
Rating
A Tier. Enrique is the foundational Vindicators tank available from Season 0, providing essential team-wide crit support through Rivets’ +45% Crit Rate and reliable front-line durability. He earns A-tier because while he is an excellent enabler and functional tank, he is outclassed by Casino and Ricardo in raw tanking power at higher seasons.
Videos
Official: Link
Unofficial:
Skins

In the Winter Exchange Shop you can get Christmas Enrique’s skin. After equipping it gives you a new look and buff – HP +5%.
Trivia
- Enrique is Natalie’s elder step-brother.
- He had some arguments with Dr. Gallo because of differing views. That made him a prime suspect in the tragedy.





