“As long as my dual gun exists, there will be no survivors.”
Overview
Macklin
Sharpshooter
Watchers
Advanced Elite
Single Damage
AOE Damage
4: Standard carry slot. Fires after supports and debuffers have applied effects, maximising the value of bounty marks already triggered by teammates. Back-row protection from Blue Flame shield.
5: Alternative back-row slot when another carry needs pos 4. Still benefits from full bounty mark mechanics and Blue Flame shield. Slightly later in Super Core cycle.
3: Fires earlier but before debuffers have softened targets. Less optimal for Executioner’s kill-reset mechanic since targets may not be low enough to finish off yet.
Macklin is an elite bounty-driven archer who marks all enemies at battle start with five distinct bounty effects (Red, Blue, Gold, Purple, Orange), each granting a different combat bonus when triggered. His Executioner focus skill delivers massive TAC DMG to a single target — prioritising bounty-marked enemies — and restores 500 Focus on kill for rapid recasting. Blue Flame UW loads 6 bullets at battle start for stacking +10% DMG per bullet, while his focus skill deals 20% target max HP damage and grants a shield equal to 20% of his own max HP, making him both a lethal sniper and a surprisingly durable back-row carry.
Pros & Cons
- Bounty Hunter marks all enemies at battle start with 5 types, each granting a unique combat bonus (DMG, Initiative, Focus, Crit Rate, Crit DMG) that benefits the entire team when triggered.
- Executioner focus skill restores 500 Focus on kill, enabling rapid recasting and potential chain-kills in a single round when targets are low.
- Blue Flame UW loads 6 bullets at battle start (+10% DMG each), and focus skill deals 20% target max HP damage (capped at 600% TAC DMG), scaling against high-HP targets.
- Executioner exclusive gear 4-piece shares each bounty effect gained to a teammate and re-marks all enemies when all 5 bounty types are triggered, creating team-wide snowball potential.
- Skilled Potshots cycles 3 different normal attacks each round (Calm Pursuit, Sky Shot, Smoke Bomb), providing varied targeting including back-row priority and lowest-HP sniping.
- Bounty mark types are random; inconsistent RNG can delay key bonuses (Gold for Focus, Red for DMG) to rounds where they are less impactful.
- Cavalier’s +6% DMG Mitigation per female ally is conditional and provides zero value in all-male lineups, wasting a passive slot.
- No self-sustain or healing; relies on teammates and Blue Flame shield for survival, which is consumed quickly against burst lineups.
Skills
Deals 216/245/274/302/360% TAC DMG lo a random target (Attacks the target marked by Bounty Hunter first); A defeated enemy by this skill restores 300/340/380/420/500 Focus.
Perform 3 different types of normal attacks in order: <br> Calm Pursuit: Deals 38/45/52/60/75% TAC DMG to 2 random targets.<br> Sky Shot: Deals 50/60/70/80/100% TAC DMG to the target with minimum health.<br> Smoke Bomb: Deals 30/36/42/48/60% TAC DMG to the targets in the front row.
Each female character on the battlefield (Whether enemy or ally) grants the Hero 3/3.6/4.2/4.8/6% DMG Mitigation.
Gain one more move with an extra +5/6/7/8/10% DMG Bonus after casting a Focus Skill.
Applies a marker to all targets at the beginning of the battle, allowing Macklin to gain extra bonuses when attacking the marked targets (effects only available during this one battle). <tr><td style colspan="2"> <span style="color:red">Red</span> Marker: DMG Bonus 7.5%/ 9%/ 10.5%/ 12%/ 15% <span style="color:blue">Blue</span> Marker: initiative 5%/ 6%/ 7%/ 8%/ 10% <span style="color:gold">Gold</span> Marker: Restores Focus 500/ 600/ 700/ 800/ 1000 <span style="color:purple">Purple</span> Marker:Crit Rate 7.5%/ 9%/ 10.5%/ 12%/ 15% <span style="color:orange">Orange</span> Marker: Crit DMG 15%/ 18%/ 21%/ 24%/ 30% </td></tr>
Gear
Executioner is non-negotiable best-in-slot — the potshot enhancements and bounty-sharing mechanic define Macklin’s value as both a carry and a team enabler. Resolute is mandatory for survivability on his 299 VIT frame. Pair Executioner + Resolute as the standard setup.
Exclusive set. 2-piece enhances potshots: Calm Pursuit targets back-row first, Smoke Bomb deals 7% max HP DMG (max 250% TAC ATK), Sky Shot targets bounty marks first. 4-piece shares each bounty effect to 1 teammate and re-marks all enemies when all 5 types trigger; +10% normal attack DMG. Defines Macklin’s identity.
#1 BestStandard DPS survivability set. +0.4% ATK per 1% HP lost. 4-piece death immunity with 30% HP restore and +50% DMG on the next attack. Essential safety net for a 299 VIT hero.
#2+15% Crit Rate and +30% Crit Damage. Macklin attacks multiple times per round via Skilled Potshots and Fastest Gun extra action — more attacks mean more crits. Strong with Buri’s Frosty Coffin crit bonuses.
#3+10% ATK and +35% DMG after defeating target. Macklin’s kill-reset mechanic from Executioner means he frequently kills targets; Death’s post-kill bonus amplifies the follow-up focus skill.
#4+8% TAC DMG Bonus and +24% Focus DMG. Straightforward damage increase for Macklin’s TAC-based kit. Relevant in early-mid Dimensions before better sets are upgraded.
#5Macklin is an INT-based single-target carry. Prioritize INT and damage stats on weapon and jewelry (offensive slots), and HP/DEF/VIT on helmet and body (defensive slots). Do not roll STR or WPN ATK substats — Macklin has no WPN DMG skills.
DMG Bonus, INT, Crit Rate
DMG Bonus is a universal multiplier. INT scales TAC ATK for all of Macklin’s damage skills. Crit Rate amplifies his frequent attacks from Skilled Potshots and Fastest Gun extra action.
HP%, AGI, VIT
Survivability stats. HP% is the most efficient. AGI reduces incoming damage and helps Macklin act at the right moment in the turn order after bounty marks are triggered.
DEF, VIT, DMG Mitigation
Pure defense. Macklin’s 299 VIT makes him fragile; every point of DEF extends his survival window for additional bounty cycles and potshot rounds.
DMG Bonus, INT, Skill Effect Enhancement
DMG Bonus multiplies everything. INT scales TAC ATK. Skill Effect Enhancement boosts Executioner and Skilled Potshots multipliers.
Recommended lineups
Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.
Primary tank. Scarlet Authority UW grants +10% DMG and +10% healing/shield to the lineup. Duke exclusive gear adds +4% DMG to all Watchers. Super Core accelerates focus from pos 1.
Staunch Will shields all allies every cast, feeding Victoria’s Energy Detection and triggering bounty marks on enemies. Chimera Anchor UW deals chip damage per shield event. Alpha Bless provides round 1 shields and crit immunity.
Primary carry. Bounty Hunter marks all enemies at battle start. Executioner exclusive gear enhances potshots and shares bounty effects to teammates. Blue Flame UW loads 6 bullets for stacking DMG and deals 20% target max HP on focus skill.
Independent assassin. Targets lowest-AGI enemy. Spine Whip UW gives 50-100% chance for a second action each round. Cat Soul shreds target DMG Mitigation by 21% over 3 actions then stuns. Bounty marks amplify her damage on marked targets.
Shield-scaling carry. Energy Detection copies shields from Harman and Alpha Bless. Lightsword adds 250% of shield as burst damage. Thunder Blade UW grants +200 Focus, +15% DMG in back row. Blue Flame shield from Macklin feeds Energy Detection.
Macklin and Victoria form a devastating dual-carry core. Macklin’s bounty marks soften and debuff all enemies while Victoria converts shields into burst damage on priority targets. Harman layers shields every round feeding Victoria’s Energy Detection and triggering bounty marks. Kelly adds independent single-target assassination via lowest-AGI targeting. Roland provides Watchers Leader buffs and front-line tanking. Full 5 Watchers for +20% ATK/HP faction bonus.
Primary tank. Link of Life distributes 50% of incoming damage across all linked heroes with +24% DMG Mitigation. Frosty Coffin grants +15% crit rate and +30% crit DMG to all allies, amplifying Macklin’s frequent attacks.
Staunch Will shields all allies, feeding Victoria’s Energy Detection and triggering bounty marks. Alpha Bless provides team-wide round 1 shields and crit immunity. Chimera Anchor UW deals chip damage per shield event.
Primary carry. Buri’s damage distribution extends fights, giving Macklin more rounds to cycle bounty marks and chain Executioner kills. Frosty Coffin crit bonuses amplify his many hits per round from Skilled Potshots.
AOE carry. Marks 3 random enemies with Bullet Rain. Pinpoint Aim makes marked targets take +8% more damage, amplifying both Macklin and Victoria’s hits on overlapping targets.
Shield-scaling carry. Buri’s damage distribution protects her from being sniped. Harman’s shields feed Energy Detection and Combat Master stacks. Frosty Coffin crit bonuses turn her massive Lightsword hits into frequent crits.
Buri’s Link of Life distributes 50% of incoming damage across all heroes, extending fights for more bounty mark cycles and giving Macklin’s kill-reset mechanic more time to chain. Frosty Coffin UW grants +15% crit rate and +30% crit DMG while Link of Life is active, amplifying Macklin’s many hits from Skilled Potshots and Fastest Gun. Heytex provides AOE pressure with Pinpoint Aim’s +8% damage taken on marked targets. Victoria handles shield-based burst. Harman layers shields for Victoria and triggers bounty marks.
Primary tank. Scarlet Authority UW grants +10% DMG and +10% healing/shield to the lineup. Duke exclusive gear adds +4% DMG to all Watchers. Super Core accelerates focus from pos 1. Full Watchers Leader buffs active.
Drone shields protect the lowest-HP ally. Pinky Silhouette UW clears status effects and makes drone-hit enemies take +20% more damage. Drone exclusive gear has 30% chance for extra drone generation. Heal set amplifies drone shield and healing output.
Primary carry. Bounty marks benefit from Penny’s drone debuff on targets. Executioner kills restore 500 Focus for rapid recasting. Blue Flame shield provides self-protection.
Flaming Strike hits 3 back-row enemies, softening targets for Macklin’s Executioner kills. Wolf exclusive gear provides death immunity at 5 Pledge layers. Scarlet Wolf adds +15% TAC DMG and +5% DMG Mitigation.
Shield-scaling carry. Energy Detection copies shields from Penny’s drones and Roland’s Dauntless Charge. Lightsword adds 250% of shield as burst damage. Full Watchers faction bonus gives +20% ATK/HP.
Full 5-Watchers lineup for maximum +20% ATK/HP faction bonus. Roland tanks and provides Scarlet Authority’s +10% DMG and +10% healing/shield. Penny supplies drone shields that heal and protect the lowest-HP ally while Pinky Silhouette UW makes drone-hit enemies take +20% more damage. Laurel handles AOE back-row damage to soften targets for Macklin’s Executioner kills. Victoria delivers shield-based burst. All heroes benefit from the full Watchers faction synergy.
Synergies
Blue Flame UW grants Macklin a shield equal to 20% of his max HP on each focus skill. Victoria’s Energy Detection copies 50% of every shield applied to allies, meaning Macklin’s self-shield feeds Victoria’s Lightsword burst. They cover different roles — Macklin assassinates bounty-marked targets while Victoria delivers shield-scaled burst to a separate target.
Harman’s Staunch Will shields all allies every skill cast. Each shield event can trigger bounty mark collection on enemies, accelerating Macklin’s team-wide bounty cycling. Chimera Anchor UW deals chip damage per shield event, adding sustained pressure alongside Macklin’s burst.
Kelly and Macklin cover different targeting: Kelly targets the lowest-AGI enemy while Macklin targets bounty-marked enemies. Both are Watchers contributing to faction bonuses. Executioner gear’s bounty sharing can grant Kelly bonus crit rate or crit DMG, amplifying her Spine Whip double-action hits.
Roland’s Scarlet Authority UW grants +10% DMG and +10% healing/shield to the entire lineup. Duke exclusive gear adds +4% DMG to all Watchers. Both buffs directly amplify Macklin’s Executioner and potshot damage output while keeping him alive longer through enhanced shields.
Buri’s Link of Life distributes 50% of incoming damage across all heroes, extending fights significantly. Longer fights give Macklin more rounds to cycle bounty marks, chain Executioner kills with 500 Focus restore, and reload Blue Flame bullets for sustained damage.
Interactions with other heroes’ ultimate weapons.
Blue Flame UW grants Macklin a 20% max HP shield on each focus skill. Victoria’s Energy Detection copies 50% of this shield, feeding her Lightsword burst. Thunder Blade’s +200 Focus at battle start lets Victoria fire her focus skill early while Macklin’s bounty marks soften all targets.
Every time a teammate gains a shield, Chimera Anchor deals 50% TAC ATK to a random enemy. Macklin’s Blue Flame self-shield and bounty mark cycling generate shield events across the lineup, triggering Chimera Anchor chip damage that accumulates significantly over extended fights.
While Link of Life is active, all allies gain +15% crit rate and +30% crit damage. Macklin attacks multiple times per round via Skilled Potshots (3 attacks) and Fastest Gun (extra action), making the crit bonuses extremely valuable across his high volume of hits.
Ultimate weapons
Unlocked
At the start of the battle, Macklin loads 6 bullets, each making him deal 5% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out.
★
At the start of the battle, Macklin loads 6 bullets, each making him deal 6% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out.
★★
At the start of the battle, Macklin loads 6 bullets, each making him deal 7% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out. When casting a Focus Skill, deals additional DMG equal to 12% of the target’s max HP (but no more than 600% of his own TAC DMG) and gains a shield equal to 12% of his max HP.
★★★
At the start of the battle, Macklin loads 6 bullets, each making him deal 8% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out. When casting a Focus Skill, deals additional DMG equal to 14% of the target’s max HP (but no more than 600% of his own TAC DMG) and gains a shield equal to 14% of his max HP.
★★★★
At the start of the battle, Macklin loads 6 bullets, each making him deal 9% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out. When casting a Focus Skill, deals additional DMG equal to 16% of the target’s max HP (but no more than 600% of his own TAC DMG) and gains a shield equal to 16% of his max HP.
★★★★★
At the start of the battle, Macklin loads 6 bullets, each making him deal 10% more DMG. 1 bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out. When casting a Focus Skill, deals additional DMG equal to 20% of the target’s max HP (but no more than 600% of his own TAC DMG) and gains a shield equal to 20% of his max HP.
Counters
- Casino (Hard Counter) — Casino’s Double Down drains 200 Focus from all enemies on skill cast. Macklin’s Executioner kill-reset mechanic depends on reaching 1000 Focus quickly — focus drain delays his critical first cast and prevents chain-kills, crippling his snowball potential.
- High-DMG Mitigation tanks (Soft Counter) — Macklin’s Executioner deals TAC DMG which is reduced by DMG Mitigation. Tanks with stacked DMG Mitigation (Bolton, Roland with Castle) can absorb Executioner hits without dropping to kill threshold, preventing the 500 Focus restore chain from starting.
- Back-row DPS heroes (Hard Counter) — Executioner exclusive gear makes Calm Pursuit target back-row enemies first, and Sky Shot targets bounty-marked enemies. Back-row carries with low defenses are consistently hit by Macklin’s enhanced potshots and targeted by Executioner’s focus skill.
- Low-HP targets (Soft Counter) — Executioner’s kill-reset mechanic with 500 Focus restore chains most effectively against low-HP targets. Once Macklin kills one fragile hero, the restored Focus enables an immediate second Executioner cast, snowballing into multi-kill rounds.
Rating
S Tier. Macklin is an S-tier carry from Season X2 onward. Bounty Hunter’s five-type mark system provides team-wide utility beyond raw damage — Red (+15% DMG), Blue (+10% Initiative), Gold (+1000 Focus), Purple (+15% Crit Rate), and Orange (+30% Crit DMG) each benefit different teammates. Executioner’s kill-reset mechanic with 500 Focus restore allows back-to-back focus skills in kill-heavy rounds. Blue Flame UW’s bullet system and max-HP%-based damage ensure he scales into late-game, and the Executioner exclusive gear’s potshot enhancements add consistent round-over-round pressure.
Videos
Official: (none in data)
Unofficial:
Skins
None
Trivia
- Macklin’s sidearms are dual-wield revolvers—these revolvers are a mix of the Colt Model 1861 "Navy" (front barrel) and the Colt Army standard SAA (round chamber).
- His appearance also closely resembles McCree from the Overwatch series.









