“This’s the real muscles, not Marshmallow!”
Overview
Irma
Bullhead
Wildlings
Rare
Tank
Utility
1: Primary tank slot. Irma needs to absorb damage to fill her focus bar for Axe Cut. Pos 1 fills focus fastest and puts her +10% WPN DMG Mitigation to maximum use.
2: Secondary tank slot. Slightly slower focus fill but still absorbs enough damage to function. Preferred when a stronger tank or support occupies pos 1.
3: Off-tank placement. Irma’s 894 AGI provides some evasion, but pos 3 wastes her tank kit and significantly delays her focus skill. Only use as a last resort.
Irma is a Rare Wildlings tank who deals solid single-target WPN DMG via Axe Cut and passively reduces incoming WPN DMG by 10% through Tough Resistance. Her Swift Charge upgrade adds +80% WPN DMG on skill, giving her respectable burst for a tank. She is a functional budget frontliner for Wildlings lineups in S0-S2 but lacks any scaling for later content.
Pros & Cons
- Tough Resistance provides +10% WPN DMG Mitigation passively, reducing all physical damage taken.
- Axe Cut with Swift Charge deals 280% + 80% WPN DMG — high burst for a Rare tank.
- Brute Force grants +20% Troop Load, useful for gathering and march logistics.
- High AGI (894) provides natural evasion and targeting resistance.
- Wildlings faction pairs with Harman for early double-tank Wildlings frontlines.
- Only 447 VIT — low HP pool for a tank, making her vulnerable to sustained pressure.
- No self-heal, shield, or crowd control; purely absorbs damage with no active defense.
- Tough Resistance only mitigates WPN DMG — TAC-based enemies bypass it entirely.
- Axe Cut is single-target with no debuff; no utility beyond raw damage and tanking.
- Completely outclassed by Epic Wildlings tanks in S3+.
Skills
Deals 168/190/212/236/280% WPN DMG to 1 enemy.
+5/6/7/8/10% WPN DMG Mitigation.
When Gathering, Troop Load +10/12/14/16/20%.
Casting "Axe Cut" deals an additional 40/48/56/64/80% WPN DMG.
Gear
Castle is the default choice for Irma because the block proc is her best defense against burst damage. Tough Wall is stronger in fights lasting 5+ rounds where DEF stacks accumulate. Heal is optimal when a shield or healing support is present to amplify.
+24% DEF base and +18% DEF per hit stacking 5 times. Strong for prolonged fights where Irma builds stacks. Compounds with her +10% WPN DMG Mitigation for high physical defense.
#1 Best+10% HP and +45% Healing/Shield effect. Amplifies any healing Irma receives from supports or APC healing parts. Best when paired with Harman’s shields in the lineup.
#2+8% DMG Mitigation and 40% chance to block 60% of incoming damage. Castle’s block proc directly compensates for Irma’s low VIT by preventing large burst hits from killing her.
#3Every substat should prioritize survivability. Irma’s damage output is secondary to her tanking role. Stack HP%, VIT, DEF, and DMG Mitigation across all slots. Do not invest in STR, DMG Bonus, or Crit Rate — Irma needs to survive, not deal damage.
HP%, VIT, DMG Mitigation
HP% and VIT directly increase Irma’s survivability. DMG Mitigation stacks with her Tough Resistance passive and Castle set for layered physical defense.
HP%, VIT, AGI
HP% and VIT for raw durability. AGI leverages Irma’s naturally high 894 AGI to further reduce targeting and improve evasion against AGI-based skills.
DEF, VIT, DMG Mitigation
Pure defense substats. Body is Irma’s primary DEF source, and stacking it compounds with Tough Wall’s +18% DEF per hit stacks for massive physical damage reduction.
HP%, VIT, Skill Effect Enhancement
HP% and VIT for survivability. Skill Effect Enhancement boosts Axe Cut damage and the Swift Charge bonus, though Irma’s primary value is tanking, not damage.
Recommended lineups
Archetype tags describe playstyle. Each card shows recommended gear (helmet icons), APC parts, and War Beast. Open APC · View details for part skills and calculator link.
Primary tank. Absorbs front-line damage with Tough Resistance providing +10% WPN DMG Mitigation. Castle block chance compensates for her 447 VIT. Axe Cut with Swift Charge provides burst damage to a single enemy.
Secondary tank and shield provider. Staunch Will shields all allies on focus skill cast. Essential survivability layer for the fragile Rare back-row heroes.
Primary AOE carry. Provides the broadest damage spread in the lineup. First back-row slot for fastest focus fill among DPS heroes.
Secondary AOE carry. Two Birds with One Stone hits 2 random enemies with TAC DMG, diversifying damage angles alongside Marlen’s AOE.
Single-target finisher. Eliminates weakened enemies after Marlen and Duncan soften them. Fifth Wildlings hero for the full +20% faction bonus.
A budget Wildlings lineup for early seasons. Irma tanks the front while Harman provides shields from pos 2. Marlen, Duncan, and Jessie fill the back row with AOE and single-target damage. The 5-hero Wildlings faction bonus provides +20% ATK and HP, which is critical for compensating the individual weakness of Rare heroes.
Synergies
Harman’s Staunch Will shields all allies while Irma tanks the front line. The shields absorb burst damage that would otherwise kill Irma through her low HP pool. Both are Wildlings, contributing to the faction bonus and enabling a double-tank frontline.
Irma’s +10% WPN DMG Mitigation reduces physical damage taken by the front line, buying time for Marlen to fire AOE skills from the back row. The longer Irma survives, the more AOE damage Marlen accumulates across the fight.
Jessie as the fifth Wildlings hero secures the full +20% ATK/HP faction bonus. This 20% HP increase is particularly valuable for Irma, effectively raising her low VIT by a significant percentage.
Ultimate weapons
No ultimate weapon data.
Counters
- Kelly (Hard Counter) — Kelly’s backrow-targeting skills bypass Irma entirely, killing her carries while Irma tanks uselessly. Irma has no way to protect backrow allies from targeted sniper attacks.
- Galande (Soft Counter) — Galande’s high single-target burst can overwhelm Irma’s low HP pool through Castle block RNG. If the block fails on a critical hit, Irma dies early and the lineup collapses.
- WPN-heavy lineups (Situational Counter) — Irma’s +10% WPN DMG Mitigation combined with Castle and Tough Wall makes her surprisingly durable against pure physical damage lineups. STR-based enemies deal significantly reduced damage to her, extending fights where her team can accumulate AOE damage from the back row.
Rating
C Tier. Irma is a basic Rare tank with no distinguishing features beyond her WPN DMG Mitigation passive. Axe Cut deals decent damage for a tank but hits only one target with no debuff. She has no self-heal, no shield, and no crowd control. She fills the Wildlings tank slot adequately in S0-S2 but is immediately replaceable by any Epic tank.
Videos
Official: (none in data)
Unofficial:
Skins
None
Trivia
- Irma was the most effective hero for gathering load with a load-increase skill, since David is too hard to acquire, until Loong was introduced in version 1.364.001 as a new Wildlings hero. Her "Brute Force" skill is also quite easy to upgrade as it only requires rare-rarity medals, but ascending it too far is not recommended, similar to Coleman’s upgrade path.
- Irma’s appearance somewhat resembles Zarya from the Overwatch series.



